Reading Gates
Every card in Kyoukai is a Gate that you open on the field to your Entrant's Path (their home dimension). There are 5 Gate types, but all 5 are formatted in the same way.
â‘ Gate Type - A symbol that shows what type of Gate this is.
â‘¢ Gate Name - The name of this Gate.
â‘£ Gate Open Cost - A colored box that shows additional
requirements or conditions that happen as this Gate Opens
from your hand. Not every Gate has one.
⑤ Gate Open Effect - A white box shows effects that happen after
the Gate Opens. Not every Gate has one.
â‘¥ Gate Skill Type - Some Gates have a Skill that applies in some way besides
being Opened from your hand.
These can be Normal, Fast, or Passive. Normal and Fast Skills have the same icon as Normal and Fast Gates, and their Name and Cost boxes are colored the same way as well. Passive skills have the icon below, and tan Name and Cost boxes.
â‘¡ Gate Stats - Entrants, Summons, and Spirits have Stats.
See Movement and Battle sections below.
- Normal Gates start in your deck, and are discarded after their Open effect resolves.​
- Fast Gates are Normal Gates that can be opened during the opponent's turn.
- Spirit Gates start in your Spirit Deck, and stay on the field after opening.
- Each deck has only 1 Entrant that starts on the field.
- Summon Gates start in your deck, and stay on the field after their Open effect resolves.








Passive skills apply without starting a Sequence. They're usually active while a Gate is on the Field, unless the skill states otherwise.
⑦ Gate Skill Class - There are many Skill Classes. These classify skills based on their effects, but do not directly impact gameplay.
⑧ Gate Skill Name - The Name of the Skill below. Often referenced by other effects.
⑨ Gate Skill Cost - The Cost of the Skill. When using a Normal and Fast Skill, rest it and pay its cost.
â‘© Gate Skill Effect - The Effect of the Skill. What happens as a Skill resolves.
⑪ Gate Flavor Text & Information - Flavor text describing the lore of the Gate, as well as the Gate's ID Number and Artist.
â‘« Ready Corner - When this Gate is ready, this corner will point towards its Owner.
⑬ Resting Corner - When this Gate is resting, this corner will point towards its Owner.
When you use a Gate on the field, you Rest it by turning it to the right, so that the Resting Arrow is pointing towards you.
This marks the card as having been used this turn, so it can't take an action or use its effect again.
Making sure your cards always have their Ready and Resting corners pointing towards you helps you keep track of which cards belong to you, if you're playing without sleeves, or with sleeves matching your Opponent's.
Effect Symbols
Kyoukai text often uses Symbols to replace specific words, with the goal of making certain strings of common text easier to visually identify. For example, "Target 1 bordering Zone:" becomes
Additionally, the color of each symbol relates to their purpose in the game.


Locations in the game
"Zone(s)"
"Hand(s)"
"Deck(s)"
"Discard Pile(s)"
"Shattered Pile(s)"
Objects in the game
"Summon(s)"
"Gate(s)"
"Entrant(s)"
"Spirit(s)"
"Target(s)".
A Zone chosen during an effect's cost
that remains the same
at that effect's resolves.
"Skill(s)"
The effect on the bottom of a Gate.
Often refers to the name
or type of Skill.
​
"Attack Stat"
"Defense Stat"
Stats on a Gate
"Movement Stat"
"Foresee". See below.
Foreseeing
Foresee is a special keyword in Kyoukai that replaces searching.
To Foresee, Reveal the next X Gates from the top of your Deck to both players, where X is the number in the effect.
Foreseen Gates remain Foreseen until the end of the Sequence.
For example, to Foresee 3, reveal the next 3 unrevealed Gates on top of your Deck.
Foreseen gates are in a special location that is also referred to by the Foresee icon.
For example, Basic Slime's Open Cost Foresees 2.
When it resolves, you can add any number of Slime Summons that are in your Foreseen Gates to your Hand.

