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Board & Card Game Design

Pursuing a dream of a TCG,
and becoming a board game designer on the way.

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Growing up playing Yugioh, I dreamt of creating my own cards - and as I played around with design concepts, and learned to understand its balancing and depth, I began designing my own game.

After many years spinning my wheels, I met Mark Reid, a local artist, and we began making what is now Kyoukai!
 

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Meeting Brother Ming Games,
and turning a dream into a product.

My first game began as Shoubu - as it developed, I started to pitch it at conventions,
and through them I met an interested designer who was looking for an original design to publish!


Over the course of 2 years, Shoubu became Re;Act, a board game that retained plenty of the fast-paced gameplay Shoubu pulled from Yugioh, and I learned to take the core of what made my game interesting and mold it for a market I was initially unfamiliar with. Re;Act was successfuly on Kickstarter, and you can go to its site through the links below!

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Reverse Engineering Queen's Blood,
and turning a minigame into paper.

I love Final Fantasy 7: Rebirth, and its in-world card game, Queen's Blood, just as much. As a TCG locked within a video game with only AI opponents but a surprising amount of depth and scale, I couldn't help but reproduce the game 1:1 to see how it held up in PVP - and boy does it! Click here for the page where I keep the project updated.

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